Valkyrie Class

General Specifications
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Vessel Purpose: Multi-Mission Command Carrier, Deep Space Exploration, Planet/Station Defense, Colony Transport.

Commission Date of First Class Ship: 2400

Dimensions
Length: 2500 meters

Beam: 1275 meters

Height: 600 meters

Number of Decks: 170 (3.5m)

Tactical Systems

 * Offensive Systems:
 * 150 × Type-XX High Yield Energy Cannons
 * 75 × Type-X Burst Fire Torpedo Turrets


 * Defensive Systems:
 * Auto-Adaptive and Regenerative Shield Grid
 * Heavy Double Hull plus 10 centimeters of Neutronium Hull Armor
 * High Level Structural Integrity Field

Propulsion Systems

 * Sublight
 * Impulse Fusion Reactors: 4 x Impulse Fusion Reactors
 * Maximum Speed: 0.8c sublight velocity


 * Faster Than Light
 * Warp Drive: 1 x Valkyrie Type Warp System
 * Cruising Speed: Warp Factor 5
 * Maximum Cruise: Warp Factor 7
 * Maximum Attainable: Warp Factor 9


 * Faster Than Warp
 * Subspace Conduit Drive: 1 x Aurian Slipstream Drive

Starship Labs
• Holographic Programming

• Stellar Cartography

• Astrometrics

• Medical Labs

• Biological Research Labs

• Technological Research

• Propulsion Research

• Combat Simulations lab

Internal Security
Along with Security officers it has an I.D.S (Internal Defense System) which is a phaser platform placed through out the ship, this version is able to fire both pulse and beam phasers depending on the needs of the moment, compared to the original version that was only a small pulse.

Holographic Simulators

 * Holodecks: As the capabilities could see the ship in deep space for months at a time. As such, Eight holodecks have been installed. These Holodecks are capable of hosting up to ten people at any one time, any more than that and the simulation might reduce in terms of quality to compensate for the computer lag time caused by that number of people.

Additional holographic emitters are located throughout the ship. They are able to project the HRDs and other objects. The emitters in the crew quarters are nearly as powerful as the Holodecks/holosuite emitters. Along with the localized environmental controls, the occupant is able to recreate nearly any environment. These make long term travel easier on the crew and improves performance and maximizes efficiency.

Crew Quarters

 * Family Quarters: Usually containing up to two small bedrooms with only a small bed and a table each, a medium sized living area with a couch, a table and chairs and a desk and replicator, and a medium sized bedroom with a medium sized bed and a table, one medium bathroom with a Sonic/Water shower tub combination and toiletries. There are few of these types of quarters located on board.


 * Level One Crew Quarters: These are small rooms with two bedrooms connected by a single living room, and most are located within the ship and thus have no viewports. These rooms are furnished by a couch, dining table, two workstations and a food replicator in the living area while the bedrooms each have a standard bed, chairs and a bathroom with its own toiletries and a sonic shower. These quarters are generally used by enlisted personnel and Ensigns and are required to share their quarters with at least one other person.


 * Level Two Crew Quarters: These are larger rooms with one medium bed, a table, a desk, a couch and two chairs and a replicator. Connected to the larger room as a small bathroom with toiletries and a sonic shower. These quarters are located through-out the ship


 * Officer's Quarters: These rooms are commonly located along the ship's hull and have their own viewports. The living area is about the same size as the ones found in the standard crew quarters; however they only have a single bedroom attached to the living room. The living room is commonly furnished a couch and coffee table, dining table, and a food replicator. The bedroom is larger than the standard crew quarters and has a medium size bed and furniture.


 * Executive Quarters: The Executive Quarters are the largest on the ship and are only occupied by the ship's Commanding Officer and Executive Officer. These Quarters have a private work area, larger bedroom, living room with its own bath that can be configured to have a water shower or a sonic shower, depending on the officer's preference. VIP and Ambassadorial guests are given quarters this size.



Containment
A brig or holding cells are a types of a prison on board a starship. These are heavily-guarded rooms that employ either gates or force fields to keep those incarcerated segregated from the general population of the vessel. These areas are used to contain criminals, fugitives, and others who pose a security risk and must be detained. They are also used as a means of punishment within the ranks. In cases of long term containment, the crewmen or other detainee can be relocated to the smallest quarters on the ship located in the lowest decks; these rooms have a bed, a small table and sonic shower. Meals are delivered to the rooms if occupied.

Sickbay and Medical Care
Sickbay is capable of treating any known disease or performing any surgery that is required. Further Medical services, such as the ship's biological research labs, dental care, Intensive Care Units, Radiation Treatment, Null-Gravity care and recovery suites are located near Main Sickbay. There are three other smaller sickbays located on the ship.

Sickbays are each equipped with the latest EMH as pursuant to the latest regulations from Starfleet Medical requiring all Medical care units on Starfleet ships and installations be outfitted with holographic emitters. Additional holographic emitters are located throughout the ship.

Auxiliary Vehicles
Shuttle Bays:

Shuttles:

• 10 x Type 6

• 10 x Type 11

• 10 x Type 9

• 10 x Type 18H shuttle

• 10 x Type Argo


 * 5 x Type Argo (Cargo Configuration)


 * 5 x Type Argo (Buggy Configuration)

Fighters: 200

Standard Load: 200

Wartime: 500


 * 100 x Type 9 Fighters
 * 100 x Type

Aurian Drones:


 * Standard Load: 500