V'Lar Class

General Specifications
Largest of all Confederacy of Vulcan vessels. Among the first group of vessels to be constructed with a combination of Vulcan, Aurian technology. Design based on the Suliban Stealth Cruiser that has been in use since as early as 2150.

Vessel Purpose: Multi-Mission Command Carrier, Deep Space Exploration, Planet/Station Defense, Colony Transport.

Commission Date of First Class Ship: 2400

Dimensions
Length: 2500 meters

Beam: 1667 meters

Height: 334 meters

Number of Decks: 95 (3.5m)

Tactical Systems

 * Offensive Systems:
 * 150 × Type-XX High Yield Energy Cannons
 * Standard Charged Particle Beam/Pulse
 * Modified Plasma Beam Phaser Beam/Pulse
 * Isokinetic Torpedoes
 * Torpedoes
 * 75 × Type-X Burst Fire Torpedo Turrets
 * Antimater/Photon Torpedoes
 * Plasma Torpedoes
 * Phase Modulating Torpedoes


 * Defensive Systems:
 * Vulcan Type-VI Auto-Modulating Adaptive Stratum Shields
 * Heavy Double Hull plus 10 centimeters of Neutronium Hull Armor
 * High Level Structural Integrity Field
 * Mk IV Vulcan Cloaking Device

Propulsion Systems

 * Sublight
 * Impulse Fusion Reactors: Vulcan Impulse Fusion Reactors
 * Maximum Speed: 0.85c sublight velocity


 * Faster Than Light
 * Warp Drive: Vulcan-Aurian Hybrid Warp System
 * Cruising Speed: Warp Factor 6
 * Maximum Cruise: Warp Factor 8
 * Maximum Attainable: Warp Factor 9.5


 * Faster Than Warp
 * Subspace Conduit Drive: 1 x Aurian Slipstream Drive

Power Generation
Vulcan-Aurian Hybrid Quantum Core

The Primary power system of of most warp vessels. (Electro-Plasma Distribution Network)

Vulcan Impulse Fusion Reactors

The Auxiliary power generators of a starship. (Plasma can be diverted to a secondary EPS Conduit)

Aurian Power Nodes

(Smaller more compact and portable version of the Quantum core) Built by the Aurian species originally based on Borg technology. Each node is able to produce high amounts of energy by creating a tightly contained and controlled Quantum Vacuum which pulls energy directly from subspace/alternate realities. The power is efficiently maintained as to not produce or drain more energy then is needed. What waste energy there is is then contained and recycled back into the system and diverted to areas that require power or into emergency power cells. The technology is based on known Zero-point energy technology much like what is implemented in the Quantum Torpedoes but more advanced. A starship is able to run off APN power alone if all Nodes are running at full power. (APN Power is connected to all power distribution networks on the ship and can be diverted to every system)

Starship Labs
• Holographic Programming

• Stellar Cartography

• Astrometrics

• Medical Labs

• Biological Research Labs

• Technological Research

• Propulsion Research

• Combat Simulations lab

Main Bridge
Like most ships, the Main Bridge is the command and control center of a starship. This new bridge is more advanced in several ways, it allows better control of all systems and easier access. Another notable difference is the HCI (Holographic Console Interface), It uses a Holographic interface which allows it to replace the standard Viewscreens and consoles in many areas where space is not available. Directly forward of the command area is the Flight Control and Operations Management stations. Facing the main view screen, the Flight Control console, also known as Helm or Conn, is responsible for both piloting the ship at sub-light speeds and plotting a ship's course with the assistance of the navigational computer. Due the nature of the Helm station, while the ship is not docked at a star base or space station, this station is manned at all times. To the left side of the Flight Officer, is the Operations manager's console, also simply known as Ops. The Operations Officer is responsible for sensor control, communications, and liaison to engineering and the operations center, allocating computer resources, and dispatching maintenance teams. Due to the amount of sensitive controls and information that can be obtained, access to the station is restricted. Furthermore, this station is manned at all times, even while the ship is in drydock, space dock, or docked at a space station. At the very front of the bridge is a large view screen. This main viewer performs all the standard duties expected of it while active. Directly behind the command chairs is a large cutaway display of the starboard profile of the V'Lar Class starship called, the Primary Situation Display. Capable of showing the status of all ship systems, turbolift traffic, hull breaches, system status, EPS conduits, and all relative ship information. This console can also be used for limited engineering functions.

Main Engineering
Main Engineering houses the Quantum Core and the primary engineering support systems that span two levels. On the lower level, Main Engineering is lined with several Engineering workstations that are used for diagnostics to damage repair dispatch. Directly to port of the warp core is the Chief Engineer's Office. Inside the office, the Chief has a direct line of sight with the warp core and several status displays that show every key system on the ship, from the impulse fusion reactors to the ship's deuterium supply levels. Directly starboard and mirroring the design of the office is an open work area for simulations, Engineering related projects, report writing, and situation analysis.

Internal Security
Along with Security officers it has an I.D.S (Internal Defense System) which is a phaser platform placed through out the ship, this version is able to fire both pulse and beam phasers depending on the needs of the moment, compared to the original version that was only a small pulse.

Holographic Simulators

 * Holodecks: As the capabilities could see the ship in deep space for months at a time, crew morale has been an increasing matter to Vulcan Medical and Vulcan High Command. As such, five Holodecks have been installed. These Holodecks are capable of hosting up to ten people at any one time, any more than that and the simulation might reduce in terms of quality to compensate for the computer lag time caused by that number of people.

Additional holographic emitters are located throughout the ship. They are able to project the HRDs and other objects. The emitters in the crew quarters are nearly as powerful as the Holodecks/holosuite emitters. Along with the localized environmental controls, the occupant is able to recreate nearly any environment. These make long term travel easier on the crew and improves performance and maximizes efficiency.

Crew Quarters

 * Family Quarters: Usually containing up to two small bedrooms with only a small bed and a table each, a medium sized living area with a couch, a table and chairs and a desk and replicator, and a medium sized bedroom with a medium sized bed and a table, one medium bathroom with a Sonic/Water shower tub combination and toiletries. There are few of these types of quarters located on board.


 * Level One Crew Quarters: These are small rooms with two bedrooms connected by a single living room, and most are located within the ship and thus have no viewports. These rooms are furnished by a couch, dining table, two workstations and a food replicator in the living area while the bedrooms each have a standard bed, chairs and a bathroom with its own toiletries and a sonic shower. These quarters are generally used by enlisted personnel and Ensigns and are required to share their quarters with at least one other person.


 * Level Two Crew Quarters: These are larger rooms with one medium bed, a table, a desk, a couch and two chairs and a replicator. Connected to the larger room as a small bathroom with toiletries and a sonic shower. These quarters are located through-out the ship


 * Officer's Quarters: These rooms are commonly located along the ship's hull and have their own viewports. The living area is about the same size as the ones found in the standard crew quarters; however they only have a single bedroom attached to the living room. The living room is commonly furnished a couch and coffee table, dining table, and a food replicator. The bedroom is larger than the standard crew quarters and has a medium size bed and furniture.


 * Executive Quarters: The Executive Quarters are the largest on the ship and are only occupied by the ship's Commanding Officer and Executive Officer. These Quarters have a private work area, larger bedroom, living room with its own bath that can be configured to have a water shower or a sonic shower, depending on the officer's preference. VIP and Ambassadorial guests are given quarters this size. [[Image:Intrepid-brig.jpg|thumb|Main Brig]][[Image:HoldingCells.jpg|thumb|Holding Cells]]

Containment
A brig or holding cells are a types of a prison on board a starship. These are heavily-guarded rooms that employ either gates or force fields to keep those incarcerated segregated from the general population of the vessel. These areas are used to contain criminals, fugitives, and others who pose a security risk and must be detained. They are also used as a means of punishment within the ranks. In cases of long term containment, the crewmen or other detainee can be relocated to the smallest quarters on the ship located in the lowest decks; these rooms have a bed, a small table and sonic shower. Meals are delivered to the rooms if occupied.

Sickbay and Medical Care
Sickbay is capable of treating any known disease or performing any surgery that is required. Further Medical services, such as the ship's biological research labs, dental care, Intensive Care Units, Radiation Treatment, Null-Gravity care and recovery suites are located near Main Sickbay. There are three other smaller sickbays located on the ship.

Sickbays are each equipped with the latest Holographic Replacement Doctors as pursuant to the latest regulations from Vulcan Medical requiring all Medical care units on Vulcan ships and installations be outfitted with holographic emitters. Additional holographic emitters are located throughout the ship.

Auxiliary Vehicles
Shuttle Bays: 1

Shuttles: 50

• 10 x Type 6 Vulcan Shuttles

• 10 x Type 6

• 10 x Type 11

• 10 x Type 9

• 5 x Type 18H shuttle

• 5 x Type Argo


 * 3 x Type Argo (Cargo Configuration)


 * 2 x Type Argo (Buggy Configuration)

Fighters: 200

Standard Load: 200

Wartime: 500


 * 100 D'Vahl Type Fighter
 * 100 Cell Fighter

Aurian Drones:


 * Standard Load: 500